A true force of nature, Raigor Stonehoof created a wall of stone to block the path. Causing the enemy to freeze and causing pain to the enemy Raigor’s Echo can defeat a bunch of enemies in one go.

HERO ATTRIBUTES

StrengthAgilityIntelligence
22 +3.712 +1.416 +1.8
Movement speed310
Sight range1800/800
Armor3.68
Base attack time1.7
Damage49 – 59
Attack point0.467

earthshaker-fissure-5023-b3294fc61334d7392627f74e0693a601202b87ed0281a07e838fd8e88d43af3d FISSURE

ABILITY: Point Target

AFFECTS: Enemy Units

DAMAGE TYPE: Magical

PIERCES SPELL IMMUNITY: No

DISPELLABLE: Strong Dispels Only

Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

Creeps will wait for Fissure to disappear. They will not attempt to walk around it. Fissure is not blocked by Linken's Sphere.

DAMAGE: 110 / 160 / 210 / 260
FISSURE RANGE: 1400
FISSURE DURATION: 6.5 / 7.0 / 7.5 / 8.0
STUN DURATION: 1.0 / 1.25 / 1.5 / 1.75
CAST POINT 0.69s
Cooldown icon 21 / 19 / 17 / 15 Mana icon 110 / 130 / 150 / 170

earthshaker-enchant-totem-5024-1b3868a619de7749d46a48064dd6d7dfc803e5c6d3e3b1d95f2e7b1f90dd7e2a ENCHANT TOTEM

ABILITY: No Target

AFFECTS: Enemy Units

DISPELLABLE: Yes

Empowers Earthshaker’s totem, causing it to deal extra damage and have 75 bonus attack range on the next attack.

Aghanim Upgrade: Enchant Totem becomes a %distance_scepter% range ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping.

Bonus damage is based on base damage and that given by primary attribute. Self-cast with Scepter will make it behave in the non-Scepter form, without jumping.

BONUS: 100% / 200% / 300% / 400%
SCEPTER JUMP DISTANCE: 1100
CAST POINT 0.69s
Cooldown icon 5 Mana icon 35 / 40 / 45 / 50

earthshaker-aftershock-5025-ea00f1420dd43f111576334b9bb27d283fe413dbeb684b70f349138928549a5c AFTERSHOCK

ABILITY: Passive

DAMAGE TYPE: Magical

PIERCES SPELL IMMUNITY: No

DISPELLABLE: Strong Dispels Only

Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

Using items does not trigger Aftershock.

DAMAGE: 75 / 100 / 125 / 150
RADIUS: 300

earthshaker-echo-slam-5026-2487ea3e14cada8d8884c802e2c4c4f2bdbe6423dd0e9783cee4f3d594197bcb ECHO SLAM

ABILITY: No Target

DAMAGE TYPE: Magical

PIERCES SPELL IMMUNITY: No

Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

RADIUS: 600
ECHO DAMAGE: 70 / 90 / 110
INITIAL DAMAGE: 100 / 140 / 180
CAST POINT 0s
Cooldown icon 150 / 130 / 110 Mana icon 145 / 205 / 265